Tag: VR

Verizon debuts GPU-based 5G edge services for mobile VR/XR developers

As the 5G era kicks off, all signs point to dramatic improvements in virtual and mixed reality experiences as computing shifts from hardware worn on your body to nearby “edge” cloud servers. Since much of the processing will be visual and used by numerous users at once, Verizon has been preparing for the shift by developing […]

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Nreal Light AR glasses slip to 2020, but win backing from China Unicom

Thanks to an impressively lightweight design and aggressive pricing, the Nreal Light AR glasses were poised to be among 2019’s most significant mixed reality hardware releases. Unfortunately, the Beijing-based developer now says the $500 consumer version won’t go on sale until early 2020, though customers across China may be able to test the hardware before that. […]

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Hands-on: Universal’s free VR Holoride features Frankenstein’s bride

Your body is in a real car traveling through Southern California on a clear, sunny day. Meanwhile, your eyes are seeing a buggy traversing a foggy, haunted park at night, as a wireless system silently synchronizes all of the buggy’s motions to match the actual movements of the car. The goal is to transform boring […]

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The Void reveals Avengers: Damage Control location-based VR experience

After a tease in August that a Marvel-themed VR experience was coming to The Void’s virtual reality centers, the companies have confirmed the name and an unexpectedly near-term release date for the project. Avengers: Damage Control will launch at The Void on October 18, and bookings are starting today. Co-developed with ILMxLAB, the Disney studio […]

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The problem with PC VR is the PC

“Friction” is the word tech companies now use to acknowledge software and hardware pain points — typically at the point they’re planning to reduce or eliminate them. As the enemy of smoothness, friction is the collection of factors that keep an experience from being effortless, fun, or “magical” in Apple parlance; Polaroid cameras famously demonstrated […]

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Verizon acquires Jaunt XR’s software and technology

Less than a year after a major restructuring that saw it lay off staff and shift its focus from virtual reality to augmented reality, Jaunt XR announced today that Verizon has acquired its software, technology and unspecified “other assets” for an undisclosed amount. The deal will give Verizon access to volumetric video capture tools, which […]

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Google’s VersaillesVR is a hyper-real tour of the famous French palace

Famously opulent and sprawling, the Palace of Versailles is one of France’s top tourist destinations, and fully worthy of its brief train ride from Paris. But if you have a Steam-compatible VR headset, you can now view the Palace from home — with a better tour and with more detail than in reality, thanks to […]

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Money is on 5G and mobile as the future of the gaming industry (VB Live)

Presented by TreasureData The gaming industry is at a turning point. Learn how advances in mobile gaming, the integration of AR in real-world environments, the growth of streaming audiences, and 5G is about to transform the gaming world when you catch up on this VB Live event.  Access for free on demand right here. Industry […]

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Pixvana’s VR training prepares offices for active shooter nightmares

“Sad and horrifying” only begins to describe the state of affairs when businesses need to train their employees for so-called active shooter scenarios — situations where a disgruntled individual turns a workplace into a shooting gallery. But that’s how Pixvana is pitching its new Active Shooter Response training experience, which uses virtual reality to better […]

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Pico and ZeroLight demo Boundless XR, untethered VR streaming from PCs

In the very near future, virtual reality headsets will increasingly ditch their cables in favor of next-generation wireless alternatives that stream low-latency, high-bandwidth visuals to their screens. Today, Pico Interactive and ZeroLight are publicly demonstrating Qualcomm’s wireless enabling technology Boundless XR, which will soon “untether” PCs using either Wi-Fi or 5G. Similar to Intel’s WiGig […]

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At Qualcomm, 5G is headed everywhere and into virtually everything

It was easy to call 5G inevitable. Whatever it was, some next-generation cellular technology was certain to follow 2G, 3G, and 4G into the mainstream of global life. It was harder to predict that 5G will be omnipresent. Up until two years ago, the very idea that cellular technology would soon make its way into […]

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5G-ready VR telepresence app Avatour launches in beta

When Sprint wanted to show off its 5G network’s ability to transform telecommunications, it partnered with Nokia and Imeve for a demonstration of how VR goggles will offer live, human-guided tours of remote locations, complete with responsive audio. Now Imeve is launching its Avatour app in beta form, giving U.S.-based companies nearly three months to […]

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Main Event brings Beat Saber to its VR arcades

Did you have a good Saber Day Weekend? No, that’s not a typo. That’s the nickname that VR-arcade company Main Event wants to give to Labor Day to celebrate the launch of Beat Saber at its event centers. Beat Saber is one of the top VR games across multiple platforms like Oculus, Steam VR, and […]

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HTC brings Viveport Infinity to Valve’s Index VR headset

The virtual reality app subscription service Viveport Infinity is now available for Valve’s Index VR headset, HTC announced, bringing all-you-can-watch and -play content to the most deluxe consumer VR platform yet available. Starting today and running through September, Index users will receive two months of free service, regardless of whether they’re already Viveport Infinity members. For $12 per month […]

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Cybershoes enable VR users to physically walk, run, and jump for $400

Physical locomotion has remained one of virtual reality’s larger challenges, as things like real walls and tethered headsets tend to inhibit a user’s ability to walk endlessly through digital environments. Rather than asking people to rely on handheld controllers, several companies have come up with foot-based solutions ranging from treadmills to rocker boards — now […]

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Oculus Quest keeps improving in important but screenshot-defying ways

Like almost everyone who writes about virtual reality, I struggle on a daily basis with the knowledge that the new medium defies easy descriptions — it’s sometimes like trying to explain the appeal of television through a radio. Even “good” VR is more immersive than TV and cannot be replicated on a 2D screen, so […]

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Sony wins 30% of VR hardware revenues as demand fades for cheap headsets

The market for virtual reality hardware is officially shifting away from budget-priced, low-performance headsets, Strategy Analytics said today, as demand has evaporated for Google’s Cardboard and Daydream products, as well as Samsung’s Gear VR. Consequently, midrange to high-end headsets from Sony, Facebook’s Oculus, and HTC earned 77% of all revenue generated globally by VR headsets last year, […]

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Siggraph 2019 showed why wireless VR all but demands 5G or Wi-Fi 6

Virtual reality headsets have come a long way over the last five years, and in the next five years, they’ll take even bigger steps forward thanks to advances in computer graphics and display technologies. But as I saw at this year’s Siggraph conference in Los Angeles, next-generation wireless technologies are the missing link for the […]

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Apple lists AR/VR jobs, reportedly taps executive who finalizes products

Apple’s work on augmented reality glasses appears to be shifting into a new phase this week, as a series of recent job postings and a reported leadership change suggest that the company is actively working to bring a new AR/VR platform to market. Many of the new jobs have opened up over the last week, […]

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