Tag: VR

Facebook advances VR rendering quality with neural 4×4 supersampling

Rendering 3D graphics for the latest high-resolution displays has never been an easy task, and the challenge level increases multiple times for VR headsets with twin displays using high refresh rates — something Oculus’s parent company Facebook knows all too well. Today, Facebook researchers published a paper revealing a new technique for upsampling real time-rendered 3D […]

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Facebook reveals holographic optics for thin and light VR headsets

Today’s virtual reality headsets are universally big — closer to goggles than glasses, and even then, larger and heavier than modern ski goggles. While Facebook has shown prototypes of bigger and more complex Oculus VR headsets, it’s made no secret of its interest in creating lightweight models that can be worn all day. Now it’s […]

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Researchers demo VR finger tracking that recognizes air-drawn passcodes

While makers of mixed reality headsets move closer each year to convincingly merging the real and digital worlds as users see and hear them, input — the ability to interact within VR or AR environments — remains challenging, as controllers are still necessary for most interactions. This week, Arizona State University researchers demonstrated a potential alternative […]

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NHS finds VR training boosts coronavirus frontline worker performance

Virtual reality showed great potential for medical training well before the coronavirus pandemic, letting surgeons practice on digital patients while students experimented in virtual labs. As hospitals across the world rushed nurses and doctors into the fight against COVID-19, the United Kingdom’s National Health Service (NHS) invited VR training company Virti to join its innovation […]

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AI-powered LucidPix 3D photo app launches after a million beta downloads

LucidPix has officially launched on iOS and Android as a 3D photo app after hitting a million downloads during its beta period. The artificial intelligence app takes existing 2D images on your smartphone and turns them into 3D images. The app, launched in beta four months ago, turned out to be very popular during quarantine […]

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Pico Neo 2 Eye hands-on: The 4K, eye tracking, enterprise Oculus Quest

Back in March 2019, I noted that the consumer VR headset market was becoming overcrowded and confusing — the result of a glut of questionable new offerings — while the enterprise VR market was becoming interesting. “If you’re in the C-suite and looking to buy some cutting edge gear, this is an especially exciting time for […]

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Lenovo and Pico announce Mirage VR S3 all-in-one enterprise headset

While Lenovo has gradually refocused its mixed reality ambitions on enterprise customers, it has remained interested in producing headsets that will be shared by average users in classrooms, museums, and doctors’ offices. To that end, the company today announced a new all-in-one enterprise headset called Mirage VR S3, featuring 4K displays and a more easily cleanable […]

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Holographic VR meetings just became real, whether you’re ready or not

I’m not often at a loss for words, but as I re-entered the real world after my second holographic media briefing this month, I realized that I was struggling to speak or type. Mentally, the sensation was awe — my sincere belief that I had just experienced the future of remote work and meetings. Yet […]

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Spatial gives enterprises free access to holographic AR/VR meeting app

When Spatial emerged from stealth in late 2018, its vision of using mixed reality headsets to facilitate realistic “holographic” meetings seemed ahead of its time, if not overly ambitious given the limitations of existing technology. But as the coronavirus pandemic precluded in-person gatherings, enterprise-scale demand for virtual alternatives spiked, including Spatial’s ability to bring realistic […]

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Microsoft Research’s VROOM combines life-sized AR avatars with robots

Members of Microsoft Research today introduced Virtual Robot Overlay for Online Meetings (VROOM), a way to combine AR and VR and bring life-sized avatars into the workplace via telepresence robots. Makers of VROOM detailed the system in a recently released paper and said it’s meant to make both the person working remotely in VR and […]

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VR researchers show string haptic wearable that lets you feel objects

As companies continue to solve virtual reality’s biggest hardware and software challenges, many researchers have been working on next-generation VR peripherals that will enable users to “feel” digital objects — haptic gloves, exoskeletons, and even walking canes have been proposed as possible solutions. Today, a Carnegie Mellon University team announced a new option: a wearable […]

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Holoride taps Russo Brothers and AR/VR pioneers for strategy board

When Holoride showed off its in-car VR entertainment solution last year, it was clear that the Audi spin-off was planning to turn famous Hollywood properties into interactive 3D experiences that will thrill backseat passengers. Now the company is adding a group of advisors from the movie, mixed reality, and transportation industries to bolster its push […]

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HTC is selling a standalone Vive Cosmos headset and tracking faceplate

The Vive Cosmos had a shaky start, but HTC has made a lot of improvements to its latest VR headset. And those updates (which I’ll cover soon) may make you want to pick one up to play games like Half-Life: Alyx. This is especially true if you already own the original Vive. To encourage those […]

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Nvidia develops lightweight VR gaze tracking system using LED sensors

All of the world’s top virtual reality headset makers agree that gaze tracking is going to be fundamental to the next generation of VR hardware, as the ability to sense an eye’s position in real time enables a computer to optimize detail rendering, and even offer cursor controls without the need for hand or head […]

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GWU uses VR to take you inside a coronavirus-damaged lung

At this stage of the global coronavirus pandemic, the impact of a COVID-19 infection is generally understood — a mild fever and flu symptoms potentially followed by a rapid decline in breathing capacity — but there hasn’t been an easy way to see how lungs are actually impacted by the disease. This week, George Washington […]

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VR darling Beat Saber surpasses 2 million copies sold

Beat Saber is one of virtual reality’s biggest hits, and the laser-sword rhythm dancing game has now reached a major sales milestone. Developer Beat Games Studio revealed today on Twitter that Beat Saber surpassed 2 million copies sold. Fans have also purchased more than 10 million songs as downloadable content. Beat Saber is available on […]

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GiveVision and Sony promise compact glasses for visually impaired users

For users with good to great vision, augmented reality means adding additional information and graphics on top of a real world scene. But for users with low vision, simply being able to see the real world is a huge step forward — and one U.K. startup GiveVision will address with new AR-like glasses that are […]

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Orders of Magnitude VR reveals humanity’s tiny scale in the universe

There are times when everything happening in the world seems like too much — and there’s no question that recent events have contributed a lot to that feeling. But after three years of work, independent developer Ouroboro Soft is releasing a VR app that puts everything in perspective, enabling viewers to view the universe at […]

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Digi-Capital: Over $4.1 billion invested in AR and VR in 2019

Digi-Capital’s AR/VR Analytics Platform tracked $4.1 billion in AR/VR investment in 2019, the third-highest virtual reality investment and augmented reality investment year on record after 2017 and 2018. However, investment dropped significantly in Q4 2019 compared to the previous quarter in terms of both deal volume (i.e., the number of deals) and deal value (i.e., […]

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The VR world doesn’t need 4 Vive Cosmos headsets or 2 Proton glasses

I’m a huge fan of hardware experimentation and prototyping — enough to enjoy looking back at abandoned designs and forgotten products that either never made it to market, or were replaced by more memorable sequels. While iteration is a necessary part of the innovation process, a successful company generally settles on a single, polished final […]

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HTC teases Vive Proton ‘display headset’ concept for 5G smartphones

Now that its Vive and Vive Cosmos families have been firmly established as PC-tethered virtual reality headsets, HTC is tentatively looking towards a future where its hardware is used with 5G cellular devices, and considerably less bulky than its current goggles. That explains the company’s unexpected disclosure today of Project Proton, a pair of concept […]

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Japan Display launches 1058ppi 2.1-inch screens for smaller VR glasses

Two of this year’s most important evolutions of VR glasses involve increasing their display resolution and reducing their size — changes that Japan Display (JDI) is making possible. The company backed by Sony, Hitachi, and Toshiba announced today that it’s now mass-producing a pair of high-pixel-density screens designed for smaller, lighter VR glasses, including at […]

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Microsoft: VR is big on Windows, but Xbox would need ‘a bunch of work’

Microsoft’s Windows Mixed Reality initiative may have brought multiple VR headsets and a substantial quantity of VR software to the PC platform, but the company still isn’t planning to leverage that momentum to bring VR to Xbox users. Adding VR support to the platform would take too much work at this point to justify its […]

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Apple seeks patent for AR/VR video recording with multi-angle playback

If you’ve watched YouTube streams of conventional 2D videos — such as commentaries on games, TV shows, movies, or trailers — you know that the streams are visually flat: video of the content, sometimes with a person’s face superimposed in the corner for added discussion. But Apple appears set to change that paradigm for augmented […]

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Docomo’s 5G-based 8K VR event streaming service will launch in March

After nearly two years of development, Japanese wireless carrier NTT Docomo announced that it will launch an 8K VR event streaming service in March, showcasing the bandwidth and latency capabilities of 5G cellular technology. The 8KVR Live service will offer users pay-per-view access to live venues, enabling users of 5G smartphones and VR headsets to […]

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NexTech AR enters VR market with virtual shopping platform VRitize

As mixed reality technologies have continued to gather steam over the past several years, virtual reality companies including Facebook have increasingly dipped their toes into the more challenging and nascent augmented reality market. Today, NexTech AR announced that it’s going in the opposite direction, bringing some of its AR tools and assets to the VR […]

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