Tag: VR

Microsoft opens AI and VR incubator in China

Despite its struggles in some countries, virtual reality has steadily grown in popularity throughout China over the last few years, so Microsoft — better known for its augmented reality headset HoloLens than its VR initiatives — is getting in on the action. As reported by China’s Xinhua news agency, the company today launched the Nanchang City […]

Read More

At CES 2019, VR and AR took small but meaningful steps forward

Ahead of 2019’s Consumer Electronics Show, I hoped to see several key developments with next-generation VR and AR headsets — dramatically higher-resolution PC VR headsets, compelling standalone VR headsets, and and less conspicuous AR headsets with wider fields of view. I won’t tell you that these predictions turned out to be fully correct, but they weren’t completely […]

Read More

ThreeKit raises $10 million to turn static images into ‘3D experiences’

A picture’s worth a thousand words, but what about a three-dimensional rendering? Ask ThreeKit — it’s in the business of creating 3D renderings for clients such as Crate and Barrel, Steelcase, and CIROC. The Chicago startup’s product configuration and visualization platform enable brands to create interactive three-dimensional “experiences,” such as product tours and comparison tools. And in […]

Read More

HTC Vive Pro Eye hands-on: Gaze into VR’s future with foveated rendering

Unexpectedly announced at an early CES media event, HTC’s latest and highest-end VR headset is the Vive Pro Eye — an upgraded version of the already premium Vive Pro with integrated eye tracking hardware. The eye tracking can be leveraged for in-app controls, analysis of user attention during training sessions, and enabling foveated rendering. If you’re […]

Read More

Realmax Qian is a light, fully wireless AR/VR headset with a 100-degree FOV

Realmax has officially taken its AR/VR ambitions from dream to reality, having evolved its Qian headset from an intriguing prototype at the 2018 CES to actual production hardware at the 2019 CES. And unlike so many of the devices shown each year at CES, Qian actually contains some compelling differentiators: It’s lightweight, tetherless, and offers a […]

Read More

Pico ups standalone VR ante with high-resolution G2 4K headset

Virtual reality headset maker Pico Interactive isn’t well known outside of Asia, but its all-in-one Pico G2 is a top seller in China — one of the world’s leading adopters of VR technology. Today, Pico revealed the Pico G2 4K, a standalone VR headset that will use a higher-resolution display to challenge upcoming all-in-one rivals […]

Read More

Skeptics be damned, these early 5G devices are worth watching in 2019

Back in January, a CES panel of cellular insiders correctly predicted that 2018 would be remembered as the “road to 5G” — a year of laying the foundation for ultra-fast fifth-generation cellular devices to launch in early 2019. Hundreds of 5G announcements have followed since then, some more significant than others, and a few companies have […]

Read More

Facebook: VR will be a daily shopping and socializing tool

When Facebook acquired virtual reality headset developer Oculus back in 2014, there was no shortage of speculation that the social network’s goal was to generate advertising revenue inside VR headsets. Backed by a survey of 11,300 people across 11 countries, a newly posted Facebook report for marketers suggests how those dollars will be made: by enabling […]

Read More

VRgineers brings sharper, wider lenses to $5,500 VR headset XTAL

Most of the virtual reality headsets available today have been constrained as much by pricing considerations as the current state of component technologies, but VRgineers’ professional-grade XTAL isn’t quite so limited — for $5,500, enterprise customers get access to some of the highest-end parts around. Today, VRgineers is upgrading XTAL with new lenses that promise […]

Read More

Virtual Reality Is Unlocking Learning Potential Like Never Before

Uproxx Virtual reality doesn’t just have the capacity to transport us to new worlds, it has the ability to help us more fully understand our very existence. The futuristic medium is compelling, visceral, and deeply immersive. And while these are all words to describe VR, they’re also words we wish got used more often to […]

Read More

Mix of startups and industrial giants makes Munich more than just Germany’s ‘other’ tech hub

When Estonian entrepreneur Ardo Reinsalu began thinking about where in Europe to base his new startup, it didn’t take him long to decide on Munich. After spending nine years as the head of a committee advising the Estonian Development Fund, he had a good feel for the various pros and cons of all the continent’s […]

Read More

HTC Vive joins VirtualLink, a cable standard now backed by all major PC VR players

A universal cable standard for virtual reality devices can’t be considered “universal” without the participation of all the major makers of VR hardware. That vision is coming closer to reality now that HTC Vive has announced it’s joining a group focused on bringing USB-C connectors to all future VR headsets. Back in July, an organization called the […]

Read More

HTC Vive Wireless Adapter review — Trading cables for a battery

The problem with VR is … well, VR has more than one issue. The biggest one is that it’s still too expensive. But OK. It’s a luxury. People spend a lot of money on luxury goods. That shouldn’t hold it back. OK. Well how about these problems: the software is still in an early state, […]

Read More

Pimax prices 5K and 8K VR headsets at $700-$900, reveals iffy specs

After it wrapped up a record-breaking $4.2 million Kickstarter campaign to launch the first 8K VR headset, Pimax has made headlines for all the wrong reasons — delays, development problems, and growing questions about the performance of its atypically wide headsets. Apparently undaunted, the company is opening preorders today for its “5K Plus” and “8K” […]

Read More

Samsung’s Odyssey+ VR headset claims 1233 PPI user-perceived resolution

Leaked two months ago by the FCC, Samsung’s HMD Odyssey+ Windows Mixed Reality headset became official today with a somewhat unexpected feature: a “user-perceived resolution” of 1,233 pixels per inch, double the apparent detail of the original Odyssey. Of course, there’s a catch. While the new headset preserves the original Odyssey’s $500 price tag and […]

Read More

Pilot scares the hell out of us by wearing Oculus Go while flying

If you’re troubled by the idea of pilots wearing VR headsets while flying real planes, prepare yourself: It’s already happening, at least on a small scale. In a new video titled Piloting A Real Aircraft While Wearing Oculus Go, Texan pilots John Nagle and John Paul Sommer demonstrate how they’ve been flying (and all but […]

Read More

Open AR Cloud Organization launching effort to connect all augmented apps and services

As augmented reality apps and hardware continue to evolve, they still largely deliver solitary experiences that exist in isolation. Now, a new industry group plans to develop an AR cloud in the hopes of linking all of these games and services into a shared platform that creates a singular augmented view of the entire world. […]

Read More

Jaunt drops VR projects, will focus solely on AR and XR

Jaunt’s last two months have been pretty eventful: Originally known for virtual reality experiences, the company recently shifted into providing augmented and extended reality technologies to other companies, and even installed a new CEO. Today, it unexpectedly announced that it’s winding down its VR products and services to focus its efforts on AR and XR creation […]

Read More

Intel: 90% of 5G data will be video, but AR gaming and VR will grow

A new report from Intel and Ovum lays out the companies’ expectations for the growth of 5G cellular networks over the next decade, and the conclusions are eye-opening: Video will account for 90 percent of 5G data use, but 5G-powered VR and AR will reach a tipping point, and by 2028, gaming — not industrial […]

Read More

Oculus ‘Quest’ Standalone VR Headset Arrives in Spring 2019 for $399

Virtual reality (VR) and augmented reality (AR) are two technologies that Apple is taking seriously, one of which is a rumored behind-the-scenes effort while the other has already seen a big platform push with ARKit out in the wild. Meanwhile, other companies like the Facebook-owned Oculus have been hard at work in their own VR […]

Read More