After what seemed to be an eternity, Mya has finally woken up! But oh dear, something is wrong. She has woken up in an unfamiliar surrounding, and what’s more, she just cannot remember how she got there in the first place…
So starts the adventure of Mya, the last of the Alchemists.
You can now play Alchemist Adventure by taking part in our Early Access!
Early Access Information
The question on everyone’s mind here will most likely be ‘how will this Early Access work?’
Well, don’t worry it’s very straight forward!
Our approach to the development of the game is to develop the levels in chapters. At this stage, we have completed Chapter 1 of our game so that is what you will be able to play through during this stage of the Early Access. To make things fair, the price of the game will be discounted by 17% for this stage.
While our Early Access players enjoy chapter one, we will be watching the community very closely with a focus on listening to your feedback, working on any and all bugs that you report, communicating our progress on the game, and of course, working on Chapter 2.
Once we are ready with Chapter 2, we will update the game and repeat the process from Chapter 1. This will be the start of the second phase of our Early Access. The entire process will repeat until all game chapters have been released.
In case it was not clear – you only need to purchase the game once and you will have it and all future updates for life.
About Alchemist Adventure
Alchemist Adventure takes place on the continent of Isur, formally the home of brilliant, but deadly, alchemists. Now, the alchemists have all but vanished, and Mya finds herself alone. It will be your task to journey with Mya and uncover the secrets of the forgotten lands and with it, find some way of finding her long lost family.
The game is based on the extensive system of synthesis, which is a combination of four elements (water, air, fire, earth) and various elements that are necessary not only to fight your enemies but also to solve puzzles and interact with the outside world.
Every monster has its own individual strengths and weaknesses, so you will need to keep track of what is effective against what in order to know when to lunge in with your sword, and when to rely on your potions.
That’s it for this introduction, but don’t worry we’ll be back with more as we’re going to give you much deeper looks into our game in in the form of dev blogs, interviews, and Q and A write ups!