Tag: polygons

A tech analysis of Cities: Skylines 2 proves it’s rendering WAY too many polygons, making Cyberpunk 2077 look like Minecraft in comparison

A technical analysis of the graphics rendering in Cities: Skylines 2 has identified the reason why the performance is just so poor. Put simply, the game is trying to draw the cityscapes using a shocking number of polygons, with few systems in place to reduce the amount when it’s not needed. It’s not something that […]

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