Tag: Oculus

Oculus mobile VR leader leaves Facebook

There’s a changing of the guard in the leadership at Oculus VR, the division that Facebook acquired for $3 billion in 2014. Max Cohen, former head of mobile VR, is leaving the company at the end of the month. Cohen started as the vice president of mobile in 2014, and he led the Gear VR […]

Read More

Facebook: Expect Oculus Insight tracking in future wearable AR glasses

Ask any Oculus Quest or Rift S user to name the headset’s most impressive new feature, and there’s a good chance they’ll point to Insight, the tracking system that accurately senses your head and body movements without external cameras. In blog posts today, Facebook is revealing some of Insight’s little-known technical details while making an […]

Read More

Oculus Quest keeps improving in important but screenshot-defying ways

Like almost everyone who writes about virtual reality, I struggle on a daily basis with the knowledge that the new medium defies easy descriptions — it’s sometimes like trying to explain the appeal of television through a radio. Even “good” VR is more immersive than TV and cannot be replicated on a 2D screen, so […]

Read More

Oculus VR cofounder Nate Mitchell is leaving Facebook

Nate Mitchell, one of the last remaining Oculus cofounders left at the Facebook-owned company, has announced that he is leaving after seven years. Having most recently headed up Oculus’s Rift team, Mitchell shared the “bittersweet news” in a Reddit post today. This is breaking news and will be updated shortly. Please refresh for additional details.

Read More

Sony wins 30% of VR hardware revenues as demand fades for cheap headsets

The market for virtual reality hardware is officially shifting away from budget-priced, low-performance headsets, Strategy Analytics said today, as demand has evaporated for Google’s Cardboard and Daydream products, as well as Samsung’s Gear VR. Consequently, midrange to high-end headsets from Sony, Facebook’s Oculus, and HTC earned 77% of all revenue generated globally by VR headsets last year, […]

Read More

Khronos releases OpenXR 1.0 for AR/VR, backed by Epic, Microsoft, and Oculus

Four months after the Khronos Group debuted an provisional OpenXR specification for AR and VR platforms, seeking industry input, it’s kicking off Siggraph today with the official release of OpenXR 1.0 — an open, royalty-free, cross-platform standard supported by major hardware and software companies. The specification will enable extended reality applications to run with less […]

Read More

Amazon launches Prime Video VR for Oculus Go, Quest, and Gear VR

Amazon’s Prime Video service hasn’t become as big of a player in the streaming video market as Netflix, Hulu, or YouTube, but as a spiff for Prime delivery subscribers, it can be fun to explore. Today, Amazon is releasing a new Prime Video VR app to expand the service’s footprint in two ways: It’s launching […]

Read More

Oculus Quest gets Venues and control tweaks, will run Go apps later in 2019

Oculus’s premium standalone headset Quest is in the midst of receiving its first round of significant software updates, the company has announced, and will soon dramatically widen its app support. While a couple of small but significant improvements are arriving this week, Oculus plans to let Quest run apps for the lower-end Go headset by […]

Read More

Oculus clarifies VR app return policy, allowing 5 refunds over 30 days

Though high app prices have dissuaded some people from buying — or re-buying — titles for the new Oculus Quest headset, Oculus’ policy of allowing refunds for briefly tested apps gives users an incentive to test VR experiences they might otherwise have skipped. But the policy isn’t as straightforward as it seemed, a reader tells […]

Read More

Oculus Connect 6 promises new chapter for VR/AR on September 25-26

Oculus has firmly established itself as one of the VR industry’s most visionary companies, and its annual Connect conferences are typically one of two times each year when its biggest new initiatives are revealed. Today, the Facebook subsidiary announced that Oculus Connect 6 will be held on September 25 and 26 in San Jose, and […]

Read More

Oculus forces Virtual Desktop to stop streaming SteamVR apps to Quest

Less than a month after releasing the standalone VR headset Quest, Oculus is already hobbling one of its most appealing abilities, developer Guy Godin told users on Reddit: low-latency wireless streaming of SteamVR content from a PC to the headset. The feature was included in Godin’s app Virtual Desktop, but Oculus apparently told him to remove […]

Read More

Beat Saber gets 10 Imagine Dragons song pack and a new 360-degree VR level

Oculus announced that Grammy-winning band Imagine Dragons will team up with Beat Games to create a 10-track Imagine Dragons Music Pack for the popular Beat Saber music virtual reality game. Beat Saber has sold more than a million copies, making it one of the first real hits on VR headsets. But the challenge is to […]

Read More

What Oculus Quest nails and misses: Hardware, software, and pricing

Several days after purchasing an Oculus Quest, I shared my early experiences here, noting that I was on the fine edge of returning the standalone VR headset due to high hardware and software prices. After an additional week of testing, including more exploration of the launch library, I’ve reached a conclusion. While I’m excited about Quest as […]

Read More

Why Oculus Quest’s high prices might make me return my headset

If you’ve been following the new Oculus Quest VR platform, you probably already know that it officially hit stores last week, and that it’s legitimately impressive. I was skeptical that it could match the pre-release “Nintendo Switch of VR” hype, but that’s as close to an accurate, pithy description as I can get — across […]

Read More

The DeanBeat: With Oculus Quest, it’s the convenience, stupid

I have already established that it’s a hoot to play Beat Saber on the Oculus Quest wireless virtual reality headset, which debuted on Tuesday for $400. It works almost as well as the Oculus Rift, though the graphics aren’t quite as good as the PC-connected VR headset. But the freedom you get from having no […]

Read More

Oculus Quest brings your real-world motion into VR. Here’s what that’s like.

Last year, Mark Zuckerberg had an Oprah moment at the Facebook developers’ conference—he gave everyone an Oculus Go, a standalone VR headset that starts at $199. Fast forward a year later, and a new virtual reality device is now up for presale. It’s the Oculus Quest, and the marquee feature that differentiates it from the […]

Read More