MultiVersus is in its makeover montage era right now. It’s been “rebuilt from the ground up” in Unreal Engine 5, ready to emerge with its glasses off and hair down sometime in May. Are people excited about that? Maybe not so in the wake of new clips that have fans convinced the game looks and […]
Read MoreTag: Fighting
GOG just got its hands on a butt-ton more SNK games and now you can too, with some hefty discounts
Been sitting at your desk thinking thoughts like “Man, I really wish I could play Ninja Master’s: Haoh Ninpo Cho again” or “Gee, will they just put Top Hunter: Roddy & Cathy on PC already?!” No? Well, maybe someone out there is, and it’s their lucky day. GOG just threw a whole load more SNK […]
Read MoreTekken 8’s Steam rating takes a dive as fans lament ‘scummy’ monetisation and battle pass
After a roaring start, rave reviews and a microtransaction-free launch, Tekken 8’s honeymoon phase appears to be over. Steam reviews have slumped in the last few weeks, bringing the recent score down to a measly ‘Mixed’ rating of 54% as of writing, quite the difference from the game’s overall rating of 80%. The culprit? Microtransactions, […]
Read MoreTekken’s director reckons young people don’t vibe with fighting games as much because they don’t have teammates you can blame
Tekken director Katsuhiro Harada reckons those pesky young’uns don’t like fighting games as much as people his own age because, unlike team-based games, there’s nobody else to point the finger at when you lose. Chatting with PlayStation‘s Shuhei Yoshida on the AIAS Game Maker’s Notebook podcast, Harada said that the attitude towards one-on-one clashes feels […]
Read MoreTekken director asks why Americans want Waffle House to be a stage in Tekken 8
Katsuhiro Harada is a lifelong creator of fighting games, serving as director on the Tekken series since Tekken 3 and right up to the recent Tekken 8. Harada often has a lot of interesting or helpful stuff to say on social media, and is quite responsive to fans—which means people often reach out consistently with […]
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