Tag: AR/VR

Apple seeks patent on retinal hologram projectors for AR glasses

If Apple-developed AR glasses didn’t already strike you as unlikely to appear this year, a possible implementing technology — miniature projectors that beam holograms directly into your eyes — may be enough to convince you that the company’s research is at least a little ahead of its time. A just-published patent application establishes that Apple is […]

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Intel True View is a cool technology for immersive sports viewing

Intel’s sports division is unveiling Intel True View, a new technology for viewing immersive sports where the audience can feel like they’re watching a replay right on the pitch of a soccer game. The big chip maker is teaming up with English Premier League Champions Manchester City to introduce the Intel True View technology on […]

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Stanford students use AR to keep spotlight on campus sexual assault

One of the key features of new augmented reality applications is persistence — the use of cloud-based anchors to place digital objects in spaces that multiple people can visit and see. Now a group of Stanford students is relying on persistence to deliver on a promise broken by the university’s administration, using virtual signage to […]

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Facebook will bring AR ads to the News Feed fall 2019

Would you interact with a digital ad featuring polls, games, augmented reality (AR), or some Frankensteinian combination of the three? Facebook seems to think so. The social network this morning announced it will broadly launch three new ad units on its platform, starting with polls and playable ads in the mobile News Feed and followed […]

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Magic Leap shows off free Concept apps with AR data visualization

Magic Leap announced that third-party developers can now publish and explore Concepts, or free augmented reality apps with limited functionality meant to garner feedback, experimentation, and support from the broader Magic Leap community. The first Concepts released include the Dow Jones Innovation Lab, which released a Wall Street Journal Stock Data Concept as a way […]

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NBCUniversal will shut down its game publishing business

Comcast’s NBCUniversal has decided to shut down its game publishing business, a little more than 2.5 years after expanded it. The Hollywood company will stay in games by licensing its entertainment properties to external developers and publishers, but gone are the days where it would try to drive most of the key game decisions itself, […]

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Pixvana’s VR training prepares offices for active shooter nightmares

“Sad and horrifying” only begins to describe the state of affairs when businesses need to train their employees for so-called active shooter scenarios — situations where a disgruntled individual turns a workplace into a shooting gallery. But that’s how Pixvana is pitching its new Active Shooter Response training experience, which uses virtual reality to better […]

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7 things to know about the augmented reality landscape

The Venture Reality Fund has been investing in augmented reality and virtual reality games and applications for a while, and the time has come for another quarterly update. We’ve captured the news in seven bites, as provided by fund cofounder Tipatat Chenavasin. 1. AR is growing The Venture Reality Fund now tracks more than 380 […]

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Facebook’s Portal TV lets you watch shows during video calls

The Portal team at Facebook is today introducing its latest generation of devices for WhatsApp and Facebook Messenger video calls, augmented reality experiences, and Amazon Alexa interactions with the debut of Portal TV, the 8-inch Portal Mini smart display, and the 10-inch redesigned Portal smart display. With Portal TV, you can watch streaming video together […]

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North taps the iPhone’s TrueDepth camera to sell its Focals AR glasses online

North, a wearables company backed by Amazon and Intel, is making its smart glasses available to buy online for the first time. Formerly known as Thalmic Labs, the Canadian startup pivoted from gesture- and motion-guided devices to augmented reality (AR) eyewear last year. At first, interested buyers could only purchase the $999 spectacles by booking […]

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Location-based VR is hot — but is it right for you?

In 2018 virtual reality hit the trough of disillusionment. Home use hadn’t proven itself in terms of payback for most of the developers despite a few well-received releases like Beat Saber. But this wasn’t a bad thing — dumb money stopped being invested in the industry. The VR market seen its niches stabilize: VR training […]

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Facebook reportedly teams with Luxottica to produce AR glasses by 2025

Facebook has been clear about both its ambitions to create all-day wearable augmented reality glasses and its inability to do so with current-generation hardware. Now it’s apparently ready to work with an established giant in the glasses world, Luxottica, to help it bring the product to market. According to CNBC, the Orion glasses are a […]

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Pico and ZeroLight demo Boundless XR, untethered VR streaming from PCs

In the very near future, virtual reality headsets will increasingly ditch their cables in favor of next-generation wireless alternatives that stream low-latency, high-bandwidth visuals to their screens. Today, Pico Interactive and ZeroLight are publicly demonstrating Qualcomm’s wireless enabling technology Boundless XR, which will soon “untether” PCs using either Wi-Fi or 5G. Similar to Intel’s WiGig […]

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Google schedules Pixel 4 hardware event for October 15

Google today sent out invites for an October 15 hardware event in New York City. The company will almost certainly detail its Pixel 4 and Pixel 4 XL smartphones at the annual Made by Google event. We say “detail” because Google has already shown off the devices in response to the first Pixel 4 leaks. […]

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Hide & Freezes shows hide-and-seek is brilliant for VR

The moment I dropped into Hide & Freeze, I asked myself why I hadn’t thought of it first. No beating around the bush; this is just hide and seek in VR. It’s the latest project from ImproVive, a fascinatingly experimental VR developer that has little interest in following wave-shooting and beat-slicing trends. Anamika, for example, is […]

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Bose’s AR Frames get a narrative gaming boost from the team behind That Dragon, Cancer

The most recent game from the team behind the emotionally evocative and autobiographical That Dragon, Cancer was built for a pair of sunglasses. In The Other, players wear Bose AR Frames — head- and gesture-tracking sunglasses with built-in speakers — as they listen, look, and walk their way through a narrative game set in a […]

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Vanishing Realms: Crafting a VR RPG as a solo indie dev

Vanishing Realms just exited Early Access and released its massive expansion DLC, The Sundered Rift. We had great things to say in our full review and took some time to send a few questions over Kelly Bailey from Indimo Labs on development of a VR role-playing game that spanned across nearly four years. Kelly Bailey has been […]

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Horror VR classic Dreadhalls is coming to Oculus Quest in time for Halloween

Classic VR horror game Dreadhalls is finally getting itsQuest release  soon. Dreadhalls hits the standalone headset on October 3 for $9.99. Full cross-buy support is available for anyone that’s already bought the game on Oculus Rift. Developed by White Door Games, Dreadhalls is a first-person dungeon escape game. The game uses randomly generated labyrinths in which horrific […]

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Oculus Quest devs see standalone VR as good for sales despite curation frustration

We’ve heard from a growing list of VR developers who made it through Facebook’s stringent approval process for the Oculus Quest standalone VR headset and found a lot of buyers waiting to purchase their content on the other side. While we still don’t have enough reports to nail down the specific size of the Quest market we […]

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Mixed reality is boosting the live sports experience

Whether buying season tickets to watch your favorite team, organizing a viewing party for the Super Bowl, or playing a friendly match at the local park on the weekend, social interaction is an inherent part of the sport sector’s appeal. The adrenaline that comes with live action is also a major factor – with each […]

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