Category: Gaming

Gamevice Wants To Block Nintendo Switch Sales In New Patent Infringement Lawsuit

When Nintendo first revealed that they were working on a new console which eventually launched as the Switch, the company was understandably cautious and guarded with the design as they did not want to give away its secrets ahead of the launch. When the Switch was eventually released, many lauded its uniqueness. Advertising However, the […]

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Weekly Update: 2-4-2020

This week, as ever, we have toiled away to bring you this first taste of the world we are creating. By forging new assets in the fires of our processors and tinkering with ideas and improvements to our story and the gameplay that is so intimately linked to it. And of course, with each week […]

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Devlog 04 – Now with music! And a bed.

Hello there! We are pleased to announce that the game now has a composer! Marek is collaborating with us and he’s creating the most beautiful soundtrack EVER. I mean… check out this track! Isn’t the game going to sound amazing? I think so. Now, on to the eye candy. As usual, Inês has been working […]

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Radical Relocation Announcement Trailer!

Radical Relocation is an absurd physics-based puzzle game that turns a sleepy neighbourhood into an insane obstacle course! You’ll need flawless planning and nerves of steel to get your belongings from A to B – while they’re stacked and balanced on the roof of your moving vehicle! Wishlist on steam by clicking here! Play the […]

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Launched Kickstarter Campaign

To see our campaign Raiders of Chanyu – Kickstarter The mountain pass that borders the lands outside of the Emperor’s jurisdiction Play in 1st or 3rd person. In first person you are armed with the crossbow. There are varied characters that have their own personalities and attitudes. Commanding a warrior via the graphical menu – […]

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Pixelot – Dragon Trial

Christopher is a Lord / Highlord with powerful defensive abilities. His main attack deals damage and combos into a piercing attack. He has two multi target attacks, the first lowering the defense of all his enemies and the second reducing the damage the party takes. Lastly he has a powerful single target attack that boosts […]

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DevBlog #006 – Slowly but surely

Fumiko! Feb 24 2018 Released 2017 Platformer Inspired by Serial Experiments Lain, this gravity-defying 3D Platformer takes you on a surreal trip through a twisted virtual network. Uncover the secrets… BLACKHOLE Dec 11 2015 Released 2015 Platformer Explore the world hidden inside a black hole and overcome the rules of gravity by turning the world […]

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“The Procedural Patch” (1.5.0-beta)

Good news everyone – you have had to wait a bit longer for this patch, which I had sitting around half done for weeks now before I found enough time to finetune and finish it due to the Coronavirus madness. But at long last it’s done and I’m very happy to give you the next […]

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‘The Last Of Us 2’ Is Officially Delayed Again But This Time Due To ‘Global Crisis’

With COVID-19 aka the coronavirus impacting the entire world, thousands of people have been forced to work from home or in many cases stop working altogether. Every industry has been impacted by this and that includes the world of video games. Many games have managed to release despite the current state of the world, but […]

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Update Rundown

Update Information Here is short video giving a quick rundown regarding the current situation with the current Warband modification and information regarding the Bannerlord version. [embedded content] The bannerlord version on the modification can be found here: Moddb.com

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Forget Me Not – Mechanics Introduction

Forget Me Not – Mechanics Introduction By Cozen Studios Hello guys, today we’re finally bringing you a brief update about our game and its mechanics! Game’s Summary Forget Me Not is a Puzzle-Platformer game where the player embodies a seemingly childish character named Ecco that finds itself imprisioned within a strange, mysterious temple full of […]

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Adjustments and refinements

Welcome back, this week we start off with some adjustments in regards to our character, as you may have seen before we already had a concept for the main characters, but as we started exploring more of the level design and how everything would be proporcionate we realised that most of the details of the […]

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Animation and Server Updates

Hallo Legionaries, Some new features for new update now live on Steam : New Animation System [embedded content] We scrapped the old animation system and developed a new system that in future updates will offer us more flexibility with custom animations. Units now better respond to their surrounding environment. Made a video with a few […]

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Enemies Detection and art for the initial game scenes!

Hey everyone! I hope everything is going well! For this week Luís, our Game Developer, started doing some progress on the enemies’ detection system. Currently the enemies are able to navigate through predefined waypoints. Next task at hand is for the enemy to leave this predetermined movement and follow the player when they get detected […]

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NIGHT IS COMING. Alpha Trailer

What happened to us? Last year, we signed a contract with a publisher, got funding, and work went on much quicker. By the end of the development, the team’s and the publisher’s visions on the release game quality parted. We were eager to finish the combat system. So we decided to break up peacefully (we […]

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Features showcase

Explore multi-locations (city, town, farm, land…) Fight alone or with others survivors Alternate between the 1st and 3rd person views Personalize your gaming experience with over 80 options Create your own character Fight the zombies and treat illnesses Craft everything Manage prisoners Become a dangerous survivor

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Starborne Open Beta Starts Today

[embedded content] After five years of development and countless alpha tests, we’re proud to finally announce the Open Beta for Starborne which starts today on April 2nd. Join us on the frontier today at 15:00 GMT! The Starborne Open Beta in a Nutshell The map has been completely reworked and now supports three different win […]

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