Category: Gaming

First Post

In 1961, Avalon Hill founder Charles Roberts changed game design by switching his game Gettysburg from a square grid design to a hex design, introducing hexes to commercial wargaming. -Jon-Paul Dyson Twitter.com As implied in the summary, this game is all about recreating that classic RPG feel, and to my mind, very little is as […]

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Hash Rush is Looking for Alpha players

If you’ve been following the Hash Rush project you’ll probably know that we recently updated our game (still in the alpha phase) with a lot of new features. We’re now on the lookout for people to playtest Hash Rush and let us know what they think about it. If you need a quick reminder as […]

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Mining in Virtuverse

We’re excited to announce Virtuverse and make our first post here! Today we’re going to go into a little detail into how mining works on Virtuverse, stay tuned for more feature showcases coming in the future! [embedded content] In Virtuverse, mining nodes aren’t found as you explore (like you see in games like World of […]

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Flutter Bombs now on Steam Early Access!

After launching on Xbox One this past April, I was able to tweak things here and there to help folks who wanted more casual gameplay by introducing two different difficulty modes: Gentle Caterpillar & Raging Butterfly. While the game was designed to be played on Raging Butterfly mode, the introduction of Gentle Caterpillar mode makes […]

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Apex Legends Keyboard-Mouse Cheaters On Console Put On Notice

Apex Legends developer Respawn Entertainment has put keyboard-mouse cheaters on console on notice. The developer says that it has methods of finding out players that take advantages of this control scheme and have also pointed out that this isn’t something that they’re happy with. Advertising Respawn’s community manager mentioned in the latest update on the […]

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Devlog #2: Usability and Back-End Progress

Hello everyone, this is the second installment of our ongoing devlog series. These news posts will highlight key elements of our development process and decision making towards the upcoming milestone update: 1.0. Much of the focus over the past couple of weeks has been on improving usability with some cool new features and back-end changes. […]

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Deadliest Catch: The Game – Visual effects update

Hello brave Captains! Here is a brief report from our development progress on Deadliest Catch: The Game. Last week we made an update to the project, mostly focusing on visual improvements. We did some additional work on the water, weather effects and particles (along with some minor gameplay bug fixes). We are still reworking the […]

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Orc Raid is now awailable on STEAM!

Hello Everyone Orc Raid is now available on STEAM. Right now with a launch discount, you can get it for $3.50 USD Orc Raid is a first person game where you fight hordes of enemies across several battlefields with randomized pickups. The game contains two game modes on which you’ll be able to kill and […]

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Communication Filter – development log #192

It seems this is a solo devlog this week! With the upcoming free-to-play release drawing closer I want to show you some of the features that have not been implemented so far. The free-to-play release is a rather technical release, so don’t expect not much new game play features, but still, there are a few […]

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