Update 1.2.6 is Live — and the Demo is Back!

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It’s been a while since our last IndieDB post (v1.2.0), but a lot has changed! Version 1.2.6 brings a wave of balance, AI, and polish improvements:

  • Reduced enemy spawn counts at key trigger points in the first 3 levels — no more getting swarmed out of nowhere
  • Enemies previously perched on balconies and rocks have been moved to ground level, so you can engage them in either aiming mode
  • Tuned bandit spawn rates during boss fights — Wild Bill was previously punishing compared to Los Diablos Negros, so that’s been evened out
  • Reworked navigation data to stop enemies from retreating to hard-to-see or hard-to-shoot positions
  • Fixed UI bugs in the settings menu and optimized related logic
  • Improved ragdoll physics with better joint constraints — no more bizarre limb bending
  • Added new animations for revolver-wielding enemies

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Because of these improvements, I thought it’d be worthwhile to update the demo with all the latest improvements and reactivate it on Steam (and make it available on IndieDB). Go ahead and give it a shot!

Your Feedback Matters! I’m still actively looking for feedback on how to make the game better. Reach out to me and I’ll send you a free Steam key in exchange for your thoughts. I have several keys remaining so first come, first serve until they are gone! And if you spot any bugs, let me know — I want to squash them fast.

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Thanks for the continued support!