v5.3 – New Specializations, Healer Rework & Major Improvements
v5.3.0 Update – New Specializations, Healer Rework & QoL Improvements
A new update is here, bringing fresh specialization options, a major overhaul to healing mechanics, and several quality-of-life improvements to enhance the dungeon experience.
New Specializations
This update introduces new ways to play several classes, expanding build diversity and strategic depth:
Ninja
Added the Wraith specialization: a hybrid focused on Bleed and Magic (DEX 70% + INT 30%)
Samurai replaces Shinobi Ninja, while Shinobi replaces Specter
Samurai can now learn Zantetsu, a powerful attack that deals 100% weapon damage and ignores 15% of enemy defense
Thief
New Trickster specialization, combining crowd control, survivability, and damage
Cleric
New Zealot specialization, a more aggressive, physical-oriented playstyle
New Affliction: Confusion
Confusion
20% chance to attack yourself
20% chance to be cured each turn
Healer Rework & Balance Changes
Heal: increased from 15–25 to 20–30 (mana cost 12 → 15)
Now available at level 25 (Cleric, Paladin) and level 45 (Shaman)
Greater Heal removed
Templar Paladin now learns Divine Heal
Circle of Healing mana cost reduced (40 → 35)
Chain Heal increased (8–12 → 10–15), now available at level 25 for Shaman
Healing Surge increased (15–25 → 20–30)
Warlock magic multiplier increased (x1.35 → x1.4)
Templar Paladin and Spiritualist Shaman gain:
+0.2 magic multiplier
+5% magical critical chance
Quality of Life Improvements
Fast actions can now be configured per character inside dungeons
Weapon damage is now displayed in physical damage spell tooltips
Added a small “Saving game” indicator
Visual Updates
Added new hand-drawn Goblin avatars
New icons for Levitate, Charm of Opening, and Town Portal
More updates are already in development. Stay tuned!