v5.3 – New Specializations, Healer Rework & Major Improvements

v5.3.0 Update – New Specializations, Healer Rework & QoL Improvements

A new update is here, bringing fresh specialization options, a major overhaul to healing mechanics, and several quality-of-life improvements to enhance the dungeon experience.

New Specializations

This update introduces new ways to play several classes, expanding build diversity and strategic depth:

  • Ninja
    • Added the Wraith specialization: a hybrid focused on Bleed and Magic (DEX 70% + INT 30%)
    • Samurai replaces Shinobi Ninja, while Shinobi replaces Specter
    • Samurai can now learn Zantetsu, a powerful attack that deals 100% weapon damage and ignores 15% of enemy defense
  • Thief
    • New Trickster specialization, combining crowd control, survivability, and damage
  • Cleric
    • New Zealot specialization, a more aggressive, physical-oriented playstyle

new ninja spec

New Affliction: Confusion

  • Confusion
    • 20% chance to attack yourself
    • 20% chance to be cured each turn

Healer Rework & Balance Changes

  • Heal: increased from 15–25 to 20–30 (mana cost 12 → 15)
  • Now available at level 25 (Cleric, Paladin) and level 45 (Shaman)
  • Greater Heal removed
  • Templar Paladin now learns Divine Heal
  • Circle of Healing mana cost reduced (40 → 35)
  • Chain Heal increased (8–12 → 10–15), now available at level 25 for Shaman
  • Healing Surge increased (15–25 → 20–30)
  • Warlock magic multiplier increased (x1.35 → x1.4)
  • Templar Paladin and Spiritualist Shaman gain:
    • +0.2 magic multiplier
    • +5% magical critical chance

new cleric spells

Quality of Life Improvements

  • Fast actions can now be configured per character inside dungeons
  • Weapon damage is now displayed in physical damage spell tooltips
  • Added a small “Saving game” indicator

fast action buttons

Visual Updates

  • Added new hand-drawn Goblin avatars
  • New icons for Levitate, Charm of Opening, and Town Portal

More updates are already in development. Stay tuned!