Bringing my INDIE GAME to life through SOUND – Untitled Project | Devlog #8
These past weeks haven’t seen much progress on the gameplay side, but I focused on the ambient audio.
Each room features distinct sounds, such as wind or running water, and I’ve added some missing SFX, like explosion sounds. The goal is to further immerse the player during exploration.
Additionally, I’ve updated the enemy hit animations and added voice overs for when you interact with NPCs (yes, there are NPCs to rescue in this game).