Total War: Warhammer 40k—Everything we know about the series’ upcoming grimdark instalment
United States
Breaking News:
Washington DC
Saturday, Jan 17, 2026
It’s official, Total War: Warhammer 40k is real, and at some point in the next few years, we’ll be dropping into the Imperium of Man to fight and conquer our way across the stars. It’s been a long-time coming, frankly, as people have speculated about this combo of strategy titans for years at this point. With the success of Total War: Warhammer, it just makes sense.
While we don’t have an exact release date yet, or know everything, we do have quite a bit of info to distill, including some stuff that is easy to speculate from the initial blog post and store page if you know the setting. There is a developer roundtable dropping on December 16, which promises even more details. If you’re interested in Total War: Warhammer 40k, you can wishlist it on Steam.
Currently, there isn’t an official release date for Total War: Warhammer 40k, but Creative Assembly mention in the developer Q&A that we’ll get more details in late 2026, meaning it’s a fair assessment that the game isn’t going to be released until 2027 at the earliest. We’ll presumably find out a bit more about the release window when the developer roundtable drops on December 16. We do know that the game will release on PS5 and Xbox Series X/S consoles as well as PC—it’ll be the first Total War ever to do so, in fact.
There is currently only one trailer for Total War: Warhammer 40k, which sets the scene with some cinematics, but also shows off some very early pre-alpha gameplay. Apparently content creators were already allowed to play some of the game earlier in the year, though they aren’t yet allowed to talk about its features and the experience yet.
The same as with Total War: Warhammer, the 40k version will also have four factions on launch. Here are the official descriptions from the blog post:
“What, no Chaos Space Marines?” I see you ask. Creative Assembly has confirmed that “Whilst they’re [Chaos] not in the game at launch, they’ll absolutely be part of our plans at some point, along with all the other iconic factions from the setting.” You might remember, but Creative Assembly caused a bit of a controversy for itself back in the first Total War: Warhammer game, when it released Chaos as a pre-order DLC faction.
This annoyed a lot of people, since Chaos are so essential to the setting. It’s possible that it is trying to avoid that happening again, but also take time to do the faction justice.
Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.
Speaking of DLC, unlike previous games, 40k won’t sell its blood and gore option as a DLC (something that’s also been unpopular in the past). It’ll simply be included in the base game this time.
The setting for Total War: Warhammer 40k is, obviously, the grimdark future of the 41st millenium, where the Imperium of Man is beset on all sides by Xenos (alien) incursions, while the ruinous gods of the immaterium (Khorne, Nurgle, Tzeentch, and Slaanesh) corrupt all they can as they vie with each other for supremacy and to try to destroy the galaxy.
This game, specifically, is set during the Era Indomitus. After the Fall of Cadia and the destruction of its ancient pylons, the Eye of Terror (essentially a realspace gateway to hell which Cadia blocked) creates a galaxywide warp storm called the Cicatrix Maledictum, cutting off planets from each other and fracturing the Imperium.
Primaris Ultramarines (the blue Space Marines) and their Primarch, Roboute Guilliman, are awoken and begin the Indomitus Crusade to reclaim the stars for humanity, which is broadly what’s happening in the trailer. It’s a turbulent period which sees many different factions vying for power and control—perfect for Total War, really.
We also know that David Harbour, the Stranger Things actor, who announced the game at The Game Awards, is starring in it, too. While he might be voicing the game’s tactical advisor (as all previous Total Wars have had one), I think it’s likelier he’s voicing some kind of new Space Marine commander, perhaps the white haired guy we see in the trailer.
From what we saw of the gameplay, Total War: Warhammer 40k is similar to previous instalments of the series, with an overworld map (in this case, moving your battle fleet between solar systems) and RTS combat, as your troops engage in fighting on the ground.
Turn by turn, you’ll battle through systems, occupying planets, developing strongholds, as well as upgrading your fleet. The more notable elements are:
Another key element is that it appears we won’t be playing as the Ultramarines Primarch, Roboute Guilliman, when controlling the Space Marines. The Primarchs are essentially demi-gods, certainly stronger than most of Total War: Warhammer’s legendary lords, so they are likely a bit OP for the game’s purposes—though it looks like Dawn of War 4 will let us play as one.
It seems like we’ll be getting a more generic Space Marine commander at first, allowing players to army paint and create their own chapter more easily, rather than having to stick with the Ultramarines. I could be wrong about this, though—we might not know for sure until December 16th.