Stalker 2’s first patch is live with monster nerfs and more than 650 fixes for memory leaks, crash issues, and bad teeth

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Stalker 2 gets away with a lot because, as online editor Fraser Brown said, “We stan a janky weirdo.” It’s a big, ambitious, deeply engrossing game that’s also pretty busted in some pretty major ways. The fact that it’s nonetheless regarded as one of the best games of 2024 is a testament to just how good it is, but some of that willingness to forgive emerges from the fact that Stalker is, well, Stalker. That’s just how it is.
Old-time Stalker fans would no doubt be disappointed if all the jank had somehow been filed off, but there is a line between charming and frustrating: Weirdness is fine but you want the damned thing to work. Today’s patch, the first for Stalker 2, promises to make some meaningful movement in that direction with more than 650 fixes and adjustments to an array of issues, ranging from memory leaks and crash issues to nerfs to some enemies and mission-specific problems.
One thing that’s still being worked on is Stalker 2’s A-Life system, which governs the behaviors and interactions of NPCs and monsters in the game—and was in pretty dire shape at launch. GSC Game World said last week that it’s working on fixes, but that’s apparently more of a longer-term effort: The studio said today that A-Life bugs “will be addressed in future patches.”
There’s more to come, and not just bug fixes. GSC Game World said when Stalker 2 went live that after hotfixes take care of the most pressing bugs, it will shift to “larger updates” and also free in-game content. A roadmap for the post-launch plan is currently slated to be revealed in December—for now, you can check out the full Stalker 2 1.01 patch notes below.
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