DevLog #3: Programming is Fun (we promise)

G’day to everyone awake at ungodly hours, and to those whose alarm clocks actually function on time.

Today, we talk programming. More specifically, Unreal Engine programming. Our dear programmer has been hard at work putting the designer’s ideas into an actual functional program, and it seems to be going swimmingly.

crash report

It’s going great.

But real talk now, We’ve been able to implement some things, here’s images of those amazing updates.

Remember the 3D modelling we were talking about last week? Here it is in Unreal, colours incoming in the future.

And yes, you can ZOOM into the desk.

We’re also inserting “objects” into the game so we can program the inventory system, game testing about this in the near future as well!

POV: Me picking up my floating cubes off the map, #relatable

We’re making this all in preparation for game testing next week, which will be basically a colour coding game to check if what we’ve done so far is working correctly. We hope to see you all there!

Spatially Unaware Studios, over and out!

SU Logo

(Energy drink counter is at 7 now. The programmer is in the lead, pray for his kidneys)