SeaPort Tycoon #16 Update – Optimize-Test-Repeat!

Hi All,

it’s time to provide another Seaport Tycoon update!

Since the last update a lot of work has been done on the code itself – some parts of the code are still prototypes and therefore not very efficient. I moved into full optimization to keep a stable and high framerate. At this occasion, given it is a lot of “optimize-test-repeat”, I have the opportunity to play the game and get an idea how to better balance it…

Some minor visual updates happened as well:

  • One-way streets implementation started – yeah, traffic jams have driven me crazy and one-ways are a great solution to that,
  • Terraforming is now more intuitive and works better – yippiee!
  • Started to change the visuals of container zones – I’m still not convinced that it looks better!

Check out the video… today it is a bit longer… and the screenshots down below.

Leave your likes, comments and whatever you wish to share.

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Thank you!!!!

Store.steampowered.com

YouTube: SaintWorks

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First one-way one-lane streets available!!!

2404 oneway

Visuals of container zones changed!

2404 contzonenew

Terraforming works more intuitively!

2404 terraforming