ACHIEVEMENTS
- We have added the first 3 official achievements to SP! More will be added throughout Early Access!
- Exterminator – Kill 100 Bugs
- Skilled Hunter – Kill 100 Beasts
- If It Bleeds… Kill 100 Aliens
HOLOCHAMBER ARCADE 2.0
- Holochamber Arcade Overhaul
- Holochamber has underwent a major rework to allow for more dynamic gameplay
- Floors are now divided into three waves: Slayer, Mission (chosen at random), and Elite Slayer
- Missions have been reworked and integrated into the core gameplay loop
- HC – Gameplay
- NEW: Domain Transfer – Players can now spend 3 Tessera at a new kiosk to transfer their run to a different Holochamber simulation at random
- UPDATED: Holochamber Functions have been integrated into the wave-based gameplay loop
- Functions provide passive boons to the player that affect their gameplay experience
- The first Wave of each floor will provide a regular Function
- The third wave of each floor will provide a strong Function with a small trade-off
- Elite enemies no longer grant bonus floor progression
- SuperArmor’s damage resist reduced from 50% to 30%
- HC – Missions
- NEW: Plunder Protocol
- Items will drop from enemies and players must acquire enough of them to complete the weave
- NEW: Uplink Protocol
- Players must locate and defend a data lattice against an onslaught of enemies for 30 seconds to complete the wave
- NEW: Elite Slayer
- Defeat a number of Elite-tier enemies with heightened aggression to complete the wave
- NEW: Plunder Protocol
NEW WEAPONS & PERKS
- NEW Unique Wolf “OVRKL” Rocket Launcher
- Rapid Fire Perk
- Full Auto Perk
- Big Mag Perk
- NEW Unique Nazuna “Kaiju” SMG
- NEW Perk “Ranger”
- Use the targeting laser to switch firing modes between SMG and DMR
- NEW Perk “Regen”
- Slowly restore HP over time
- NEW Perk “Ranger”
- NEW Unique Nazuna “Renegade” Combat Shotgun
- Gut Punch Perk
- NEW Perk “Super Shotgun”
- Use the targeting laser to switch between Combat and Slug firing modes
IN DEVELOPMENT
- NEW “Post-Campaign” System
- Procedurally generated levels for post-campaign play
- Face high level enemies and earn unique weapons and loot
- Major work in progress, but the Lost City post-game level is now nearing completion in dev testing!
- Check out our next Livestream for a sneak peek and more release details!
- Economy Updates
- The Engineering Bay in the Space Station and the Holochamber starting pad will have new kiosks
- These new kiosks will allow for more character and stat customization options
- Other specialty loot including Cypher Keys will be saved to the Player(s) vault in future updates
- A New rare currency “Tessera” is being developed and will feature both in Campaign and Holochamber
- Rygar Part II
- Players will explore underground research facilities and face brand new enemies
- We will introduce the next weapons manufacturer
- Watch our next major update Livestream for further news!