Recently, a couch co-op metroidvania game announced the global Demo update, which is available to everyone on Steam. And now, the game developers invite all the gaming enthusiasts to take an in-depth look at the latest updates in Anima Flux, where a team representative explores all the exciting new features and improvements. From enhanced functionality to sleek design changes, this overview covers everything a player needs to know about the recent updates.
Watch the video to learn more about the Anima Flux update and new features:
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Short list of updates
1. Combat System Enhancements:
– New Abilities: Characters now have new abilities from the beginning of the game to diversify combat.
– Swordsman now has the Stagger Attack – a lunging strike that stuns enemies in front of you. Stunned enemies take double damage from your regular attacks.
– Archer’s Rebound Attack – allows you to leap backward while firing an arrow, creating a short-lived decoy that absorbs enemy attacks.
– Empowered Special Attacks: Each character now has a gauge to enhance special attacks, which fills by meeting certain conditions.
2. Improved Guide System:
– No more excuses for not learning the controls! A handy guide is now available in the pause menu, providing a clear overview of the basic gameplay mechanics.
3. Enhanced Gameplay Experience:
– Automatic Aiming: The archer now automatically locks onto the nearest enemy, while manual aiming remains available.
– Button Buffer: Attacks, jumps, or dashes are automatically triggered after the previous action, enhancing fluidity in combat.
– Gamepad Vibration: Feel the intensity of the battle with the new gamepad vibration options, which provide subtle feedback for minor damage and stronger pulses for heavy blows or character death.
– Rage Mode Balancing: The rebalanced Rage Mode no longer stuns enemies but features a significantly longer duration and removes the previous penalty for early deactivation.
The demo is available on Steam