Devlog #10 – Environment and Props

Hello everyone !

For this week’s log, we brought you our progress on the environment.

In the past two weeks we have been working on how Nocturnus will be in the art style.

Having already the textures for the terrain and some elements like grass and a tree, with the toon shader implemented, we will continue to improve some details to give the player a sense of good feelings while playing the game.

The buildings still do not have the textures that we want, but we will keep updating you with the results.


If you have been enjoying reading our updates and you want to see more of our work keep an eye in our social media.



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