Nvidia GTC live: Jen-Hsun lays out ‘the future of real-time rendering’ in today’s keynote and potentially ‘it’s gonna blow your mind’

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2026-03-16T17:34:09.482Z

Given how painfully expensive memory is for everything these days, however, I kinda think Nick ought to get on and patent RTX Ultra Memory.

2026-03-16T17:32:58.578Z

Our Nick had some good ideas about this earlier:

2026-03-16T16:22:47.028Z

A screenshot of Nvidia's Mega Geometry foliage tech in The Witcher 4

(Image credit: Nvidia/CD Projekt Red)

Introduced at CES 2025, alongside the RTX Blackwell series of GPUs, neural rendering—and neural shaders—promise big things. From enhanced AI compression techniques to deliver “next-generation asset generation” as a potental VRAM crutch (useful at a time when memory be expensive) to RTX MEGA GEOMETRY which is going to give Witcher 4 lots of pretty trees, sticking AI into the graphics pipeline has the potential to hugely up the fidelity of PC games.

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